How to Play Addiction 7 Solitaire – Rules & Strategy
Master Addiction 7 Solitaire with complete rules, advanced strategies, scoring details, and expert tips for this challenging gap-based card game.
Table of Contents
What is Addiction 7 Solitaire?
Addiction 7 Solitaire is a strategic twist on the classic Addiction (also known as Gaps or Montana) Solitaire. This variant uses only cards Ace through Seven from all four suits, creating a compact 28-card puzzle that demands precise planning and flawless execution. Unlike traditional solitaire games that rely partly on luck, Addiction 7 is a pure strategy game where every move must be calculated and every gap utilized efficiently.
The game’s name reflects both its addictive nature and the highest card value used. With such a reduced deck, there’s no room for error – every card placement affects multiple potential future moves, making it one of the most challenging yet rewarding solitaire variants available.
Objective of Addiction 7 Solitaire
Your mission is elegantly simple yet devilishly difficult:
Arrange all 28 cards into four perfect rows, each containing one complete suit in ascending order from Two through Seven, with gaps positioned at the rightmost end of each row.
Success requires not just completing sequences, but doing so efficiently with limited shuffles and optimal scoring.
The completed layout should look like this:

Complete Rules for Addiction 7 Solitaire

Setup
- Deal all 28 cards face-up into a 4×7 grid (four rows, seven columns)
- Remove all four Aces automatically, creating four initial gaps
- Begin with two shuffles available for reorganization
- All remaining cards (Twos through Sevens) are now available for strategic placement
The removal of Aces serves two purposes: it creates the initial gaps needed for movement, and it establishes that Aces have no place in the final solution – they’re literally discarded from the game.
Gap Placement Rules
The core mechanic revolves around strategic gap utilization:
Basic Movement Rules
- Only one card can be moved at a time
- Cards can only be placed in empty gaps
- A card can be placed in a gap only if it is exactly one rank higher and the same suit as the card immediately to its left
- Exception: Twos can be placed in any leftmost position (beginning of any row)
Valid Placement Examples
- 3♠ can be placed in a gap if 2♠ is immediately to the left
- 5♥ can be placed in a gap if 4♥ is immediately to the left
- 2♣ can be placed in any gap at the leftmost position of any row
Building Sequences
Successful sequence building requires both tactical awareness and strategic foresight:
Row Construction
- Each row must contain exactly one suit
- Sequences must be in perfect ascending order: 2-3-4-5-6-7
- The rightmost position in each completed row remains empty (gap)
- No cards can be placed to the right of a Seven
Strategic Considerations
- Order of operations matters: Building one sequence may block or enable others
- Gap management: Maintaining gaps in strategic positions is crucial
- Suit distribution: Plan which suit goes in which row based on current card positions
Shuffle Mechanism
Shuffles are your most powerful tool but also your most limited resource:
How Shuffles Work
- Identify correctly placed cards: Any card in its final correct position stays locked
- Preserve completed sequences: Entire correct sequences from the start of rows remain intact
- Randomize remaining cards: All other cards are shuffled and redistributed
- Force strategic gaps: One gap is guaranteed immediately after each completed sequence
Strategic Shuffle Usage
- Don’t shuffle too early: Exhaust all possible moves first
- Don’t shuffle too late: Save shuffles for when they can still make a difference
- Consider the board state: Shuffling is most effective when you have some correct placements to build from
Scoring System in Addiction 7 Solitaire
Addiction 7 rewards both strategic thinking and efficient execution through a sophisticated scoring system.
Move-Based Scoring
- Correct position placement: +10 points (card placed in its final correct position)
- Valid gap move: +2 points (any legal card placement)
- Undo penalty: -5 points (encourages thoughtful play)
Time Bonus Calculation
- Formula: 500,000 ÷ completion time in seconds
- Minimum time: 30 seconds required for bonus eligibility
- Example scores:
- Complete in 3 minutes (180s) = 2,777 bonus points
- Complete in 5 minutes (300s) = 1,666 bonus points
- Complete in 8 minutes (480s) = 1,041 bonus points
Scoring Strategy
The scoring system encourages finding the optimal balance between speed and accuracy. Rushing leads to mistakes and undo penalties, while perfectionism costs valuable time bonus points.
Advanced Strategy Guide
1. Opening Analysis
Before making your first move, spend time analyzing the initial layout:
- Count suit distribution: How many cards of each suit are in each row?
- Identify potential starting points: Which Twos are most accessible?
- Plan gap creation: Which moves will create the most strategic gaps?
- Assess shuffle necessity: Is the current layout workable or should you shuffle immediately?
2. Gap Management Principles
Create Strategic Gaps:
- Gaps at the end of partial sequences are most valuable
- Multiple gaps in the same row provide flexibility
- Avoid creating gaps that can’t be immediately utilized
Maintain Gap Flow:
- Plan moves that create new gaps while filling existing ones
- Avoid moves that eliminate all gaps from a particular area
- Consider the ripple effect of each gap-filling move
3. Sequence Building Tactics
Row Assignment Strategy:
- Assign suits to rows based on current card distribution
- Prioritize rows where you already have correct starting positions
- Consider which assignments create the fewest cross-dependencies
Building Order:
- Complete easier sequences first to lock in progress
- Build sequences from left to right when possible
- Sometimes build middle portions before connecting to the start
4. Advanced Shuffle Timing
Early Shuffle Indicators:
- Severe suit clustering (3+ cards of same suit bunched together)
- No possible Twos can reach leftmost positions
- Multiple critical cards are blocked by immovable barriers
Late Shuffle Considerations:
- You have 1-2 complete sequences to preserve
- Remaining cards are badly positioned but shuffling could help
- You’re down to your last shuffle – make it count
5. Endgame Techniques
Final Gap Management:
- Position gaps to enable the last few critical moves
- Sometimes leave a completed sequence incomplete to maintain necessary gaps
- Plan the exact order of final moves to avoid deadlocks
Common Mistakes and Solutions
1. Premature Sequence Completion
Mistake: Moving a Seven into position too early, eliminating a crucial gap.
Solution: Keep Sevens mobile until you’re certain you don’t need the gap for other moves.
2. Shuffle Hesitation
Mistake: Holding onto shuffles too long when the board state is clearly unworkable.
Solution: Use shuffles proactively when you identify fundamental positioning problems.
3. Ignoring Cross-Dependencies
Mistake: Focusing on one sequence while blocking others.
Solution: Always consider how your move affects all four potential sequences.
4. Gap Waste
Mistake: Making moves that eliminate gaps without creating new strategic opportunities.
Solution: Every gap-filling move should either advance a sequence or create a better gap elsewhere.
5. Poor Row Assignment
Mistake: Trying to force suits into rows where they’re poorly positioned.
Solution: Assign suits to rows based on current positioning, not arbitrary preferences.
Difficulty Progression and Win Rates
Beginner Level (0-25 games played)
- Expected win rate: 15-30%
- Focus areas: Learning basic gap mechanics, understanding valid moves
- Common issues: Shuffle timing, not recognizing when stuck
Intermediate Level (25-100 games played)
- Expected win rate: 40-60%
- Focus areas: Strategic gap management, basic sequence planning
- Development goals: Reducing reliance on shuffles, improving move efficiency
Advanced Level (100+ games played)
- Expected win rate: 65-80%
- Focus areas: Optimal row assignment, advanced shuffle timing
- Mastery indicators: Consistent wins with minimal shuffles, high scoring games
Expert Level Benchmarks
- Win rate: 80%+ over 50+ games
- Average shuffles used: Less than 1.5 per game
- Average completion time: Under 6 minutes
- Score consistency: Regular scores above 2,000 points
Psychological Aspects and Mental Skills
Pattern Recognition
Addiction 7 develops strong pattern recognition skills:
- Sequence visualization: Mentally mapping complete sequences before building them
- Gap relationships: Understanding how gaps connect to enable movement chains
- Position assessment: Quickly identifying correct vs. incorrect card positions
Strategic Planning
The game requires multi-level planning abilities:
- Immediate tactics: Next 1-3 moves
- Medium-term strategy: Sequence building over 5-10 moves
- Long-term planning: Overall row assignments and shuffle timing
Decision Making Under Constraints
With limited shuffles and one-way moves, the game teaches:
- Resource management: When to use limited shuffles
- Commitment: Living with move consequences
- Opportunity cost analysis: Choosing between multiple valid options
Tips for Different Skill Levels
For New Players
- Start with position analysis: Always look for cards already in correct positions
- Focus on one row at a time: Don’t try to work on all four sequences simultaneously
- Use shuffles liberally: Don’t save them for perfect moments that may never come
- Practice gap visualization: Train yourself to see valid moves quickly
For Intermediate Players
- Develop opening principles: Create standard approaches to common starting positions
- Improve gap management: Plan 2-3 moves ahead to maintain gap flow
- Master row assignment: Learn to quickly identify optimal suit-to-row assignments
- Reduce shuffle dependency: Challenge yourself to solve more deals without shuffling
For Advanced Players
- Perfect shuffle timing: Know exactly when shuffling provides maximum benefit
- Master cross-sequence coordination: Build multiple sequences simultaneously
- Optimize for scoring: Balance speed with accuracy for maximum points
- Develop pattern libraries: Recognize and remember common position types and their solutions
Mathematical Insights
Probability Considerations
- Total possible arrangements: With 28 cards in 28 positions, the theoretical arrangements are vast
- Solvable deals: An estimated 85-90% of random deals are solvable with optimal play
- Shuffle impact: Each shuffle typically increases solvability by 15-20%
Optimal Move Calculations
- Average moves to solution: Optimal solutions typically require 45-65 moves
- Move efficiency: Expert players achieve solutions in 80-90% of the theoretical minimum
- Gap utilization: Successful games maintain an average of 2.5-3.5 gaps throughout play
Frequently Asked Questions
Is every game of Addiction 7 winnable?
While not every deal is guaranteed to be solvable, the vast majority (85-90%) can be won with optimal play and strategic shuffle usage. The two shuffles provided are usually sufficient to overcome difficult starting positions.
What’s the best strategy when I’m completely stuck?
First, verify that you’ve explored all possible moves – sometimes valid moves aren’t immediately obvious. If truly stuck, use a shuffle to reorganize cards that aren’t in correct positions. Don’t wait too long to shuffle if the position is fundamentally flawed.
Should I always try to complete one row at a time?
Not necessarily. Sometimes it’s more efficient to build partial sequences in multiple rows simultaneously, especially when doing so creates better gap management opportunities. However, completing full rows does provide psychological momentum and locks in progress.
How do I improve my win rate?
Focus on three key areas: better opening analysis (spend more time planning before moving), improved shuffle timing (don’t waste shuffles on workable positions), and enhanced gap management (always consider how moves affect gap availability).
What’s a good target score for a winning game?
Scores vary significantly based on time and move efficiency, but generally:
- Beginner: 1,000-1,500 points is solid
- Intermediate: 1,500-2,500 points shows good progress
- Advanced: 2,500+ points indicates mastery-level play
How does Addiction 7 compare to other solitaire games in difficulty?
Addiction 7 is generally considered more challenging than Klondike or FreeCell but potentially easier than 4-suit Spider. Its difficulty lies not in complexity of rules but in the need for perfect strategic planning with no room for error.
History and Variants
Origins of Addiction Solitaire
The original Addiction Solitaire (also known as Gaps or Montana) dates back to the early 20th century and has been a popular computer solitaire game since the 1980s. The full-deck version typically allows 2-3 shuffles and focuses on building sequences from Ace or Two through King.
Why the “7” Variant?
Addiction 7 was created to address several issues with the traditional game:
- Reduced complexity: Fewer cards make planning more manageable
- Increased intensity: Every move matters more in the compact layout
- Faster gameplay: Games complete in 5-10 minutes rather than 15-20
- Enhanced strategy: Limited resources force more careful planning
Other Related Games
- Traditional Addiction/Gaps: Uses full 52-card deck
- Montana Solitaire: Similar to Addiction with slight rule variations
- Maze Solitaire: Uses Addiction mechanics with different winning conditions
- Sequence Solitaire: Various games featuring similar gap-filling mechanics
Ready to master the art of gap strategy? ▶ Play Addiction 7 Solitaire now and see if you can arrange all 28 cards in perfect order with just two shuffles!