Trick-Taking Card Games: How They Work, and Three to Play Free
What trick-taking card games are, how tricks, trump and following suit work, and how Spades, Hearts and Euchre differ. Play all three free in your browser.
A trick-taking card game is played in rounds called tricks: one player leads a card, everyone follows with one card each, and the highest card wins the trick. Spades, Hearts and Euchre are three of the most popular in North America, and all three are free to play here, against computer players or at a table with friends.
This page explains how tricks and trump work, how the three games differ, and which one to learn first.
How does a trick work?
Every trick-taking game shares the same four steps:
- Someone leads. The first player puts any allowed card face up.
- Everyone follows suit. Each player in turn must play a card of the suit that was led, if they hold one.
- The highest card wins. The highest card of the suit led takes the trick, unless someone played a trump.
- The winner leads next. The player who took the trick starts the next one.
The rules about what you may lead change from game to game, and so does the point of winning tricks: in Spades you want exactly as many as you bid, in Euchre you want at least three of five, and in Hearts you mostly want none with points in them.
What is trump?
Trump is a suit that beats every other suit. When you cannot follow suit, playing a trump card wins the trick unless someone plays a higher trump.
- Spades: spades are always trump. They are locked until someone has played one on an earlier trick, which is called breaking spades.
- Euchre: trump is chosen at the start of every hand. The jack of trump becomes the highest card, and the jack of the other suit of the same color becomes the second highest. These two are the bowers.
- Hearts: there is no trump. The highest card of the suit led always wins.
Spades, Hearts and Euchre side by side
| Spades | Hearts | Euchre | |
|---|---|---|---|
| Players | 4, in two partnerships | 4, every player for themselves | 4, in two partnerships |
| Deck | 52 cards, 13 each | 52 cards, 13 each | 24 cards (9 to ace), 5 each |
| Trump | Spades, always | None | Chosen every hand, with two bowers |
| You want | Exactly the tricks your team bid | No hearts and no queen of spades | At least 3 of the 5 tricks |
| Before play | Each player bids | Pass three cards | Two rounds to choose trump |
| A match | To 200 or 500 points | To 50 or 100, lowest wins | To 5 or 10 points |
Spades: bid it, then make it
Each player bids how many of the 13 tricks they expect to win, and partners add their bids into one contract. Make the contract and your team scores 10 points per trick bid. Miss it and you lose the same amount, all or nothing. Every extra trick is a bag worth one point, but ten bags cost 100, so the best players stop winning once the contract is made. A player can also bid nil, promising to win nothing at all, for 100 points either way.
How to play Spades · Play Spades free
Hearts: the game where tricks hurt
Before each hand, every player passes three cards: to the left, then right, then across, then no pass, and round again. The two of clubs leads the first trick. Each heart you take costs a point and the queen of spades costs 13, so most of the game is ducking: getting rid of dangerous cards on tricks someone else wins. The exception is shooting the moon. Take every heart and the queen in one hand and you score nothing while everyone else takes 26.
How to play Hearts · Play Hearts free
Euchre: five cards, two bowers
Euchre uses only the 9s through aces, five cards each, with one card turned face up. Players take turns deciding whether that card’s suit should be trump, and if nobody wants it, a second round lets anyone name another suit. The side that chose trump needs three tricks. Fail, and the other side scores 2, which is called being euchred. Win all five and you score 2; do it alone, with your partner sitting out, and you score 4. A hand takes a couple of minutes, which makes Euchre the quickest of the three.
How to play Euchre · Play Euchre free
Which one should you learn first?
Start with Hearts. There is no bidding and no trump, so the only rules you need are following suit and knowing which cards carry points. Within a few hands you will be counting spades and planning your passes.
Then Spades. It keeps the 52-card deck and the follow-suit rule, and adds two things: a bid at the start of every hand and a trump suit that never changes. It is also the best of the three for two friends, who can play as partners against two computer players.
Then Euchre. Trump changes every hand and the bowers break the usual ranking, so it rewards players who are already comfortable with tricks. Once it clicks, it is the fastest and most social game of the three.
Other trick-taking games
The family is much larger than these three. Bridge is the partnership game with an auction that sets the contract and the trump suit. Whist is its simpler ancestor, with trump decided by a turned-up card. Pinochle uses a 48-card deck and adds melds, scoring card combinations as well as tricks. Oh Hell has every player bid the exact number of tricks they will take, with the hand size changing every round. None of them are on Card & Puzzle yet; Spades, Hearts and Euchre are.
Play them with friends
All three have tables. One of you starts a table in the game, the others join with the code or link, and any empty seat is taken by one of the Card & Puzzle regulars, named computer players who are always marked as such. For two of you, see card games for two.
Play with friends
Where to start a table
Every table game has a Play with friends door on its page. Open the game, tap the Friends button, and you get a six-character code and a link to share.
- Spades Play now
- Hearts Play now
- Yatzy Take turns
- Euchre Play now
- Crazy 8s Play now
- Gin Rummy Play now
- Rummy Play now
- Trash Play now
Join with a code
Got a code? Type it here and you go straight to that table.
Frequently Asked Questions
- What is a trick-taking card game?
A game played in rounds called tricks. One player leads a card, everyone else plays one card in turn, and the highest card wins all of them for that player. Spades, Hearts, Euchre, Bridge and Whist all work this way; what changes from game to game is which tricks you want and what makes a card high.
- What does follow suit mean?
If you hold a card of the suit that was led, you must play one. Only when you have none of that suit may you play something else, which is your chance to throw away a card you do not want or, in games with trump, to trump the trick.
- Is Hearts a trick-taking game?
Yes, but upside down. Hearts has no trump, and instead of collecting tricks you try to avoid the ones holding hearts or the queen of spades, because each heart costs a point and the queen costs 13. The player with the lowest score wins.
- What is the easiest trick-taking game to learn?
Hearts. There is no bidding and no trump, so you only need to follow suit and watch which cards carry points. Spades adds a bid and a trump suit that never changes. Euchre adds a trump suit that changes every hand and two jacks that jump to the top.
- Can I play trick-taking games online with friends?
Yes. Spades, Hearts and Euchre on Card & Puzzle all have tables: one of you starts a table, the others join with a six-character code or a link, and computer players fill any empty seat. It is free, in any browser, with no account.
- Which trick-taking games use trump?
Most of them. In Spades, spades are always trump. In Euchre the trump suit is chosen at the start of every hand, and in Bridge it is set by the bidding. Hearts is the best-known game with no trump at all.